unit untModel;
interface
uses
FMX.Types;
type
TModel = class
private
FDrawTimer: TTimer;
procedure OnDrawTimer(Sender: TObject);
public
destructor Destroy; override;
constructor Create();
end;
implementation
{ TModel }
constructor TModel.Create;
begin
FDrawTimer := TTimer.Create(nil);
FDrawTimer.OnTimer := OnDrawTimer;
FDrawTimer.Interval := 1000;
FDrawTimer.Enabled := False;
end;
destructor TModel.Destroy;
begin
FDrawTimer.Free;
inherited;
end;
procedure TModel.OnDrawTimer(Sender: TObject);
begin
//
end;
end.
6日目 TTimer を動的に利用する
コメントをどうぞ